The Harvest Moon Wiki
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The Harvest Moon Wiki


Harvest Moon DS: Grand Bazaar (牧場物語 ようこそ!風のバザールへ Bokujō Monogatari: Yōkoso! Kaze no Bazāru e? lit. Ranch Story: Welcome! To the Wind Bazaar) is the fifth title for the Nintendo DS and the nineteenth game in Harvest Moon series.

Plot[]

Zephyr Town's bazaar was once the most famous in the world, featuring customers and peddlers from all over the world. However, the bazaar has fallen into despair after some tragic events. The player is tasked to bring prosperity back to Zephyr Town by setting their bazaar and expand it.

Gameplay and New Features[]

  • Attend the weekly bazaar to buy and sell goods as well as mingle with the citizens.
  • Stepping on your crops will decrease their quality, so be careful!
  • Weekly bazaars which are used to sell all products instead of using a shipping box. You can barter and haggle your goods. 
  • The windmills around town can be used to combine ingredients together to make new goods. Players can blow in the DS' microphone to make the windmill blades spin.
  • A new bug-catching system is introduced. You are able to sell bugs and frogs for profit or give them as gifts. 
  • Mining has been removed, but the player can purchase ores and gems at the bazaar.
  • Characters can now jump to climb up to higher places.
  • The player can own multiple pets (dogs and cats).
  • This game has rival events between two marriage rivals, but no actual marriage between them.

Gameplay[]

The gameplay is similar as in most Harvest Moon video games, but you grow all your crops and produce and sell them at the bazaar every weekend. You compete with other vendors for higher profits and customers' satisfaction. If you make the most money, the highest customers' satisfaction, or both — you can get a prize the next day if you attend the results announcement.

Setting the Bazaar[]

The Bazaar happens once a week on Saturday. If there is an event on Saturday, it will be pushed to Sunday. If there is an event on Sunday too, which starts to happen in Fall of Year 1, there will be no bazaar that week. You can buy things as well as sell items at full price (unlike Raul's shop). The mayor, Felix, will show you to your first bazaar. You start out with three spaces to sell items. Select which items you would like to sell and wait for customers to walk by. Ring your bell with the B button to attract people to your stall.

Notable characters may ask to buy something or consult you. Being a benevolent and perceptive shopkeeper will raise your customer satisfaction and you can win prizes in that category during the morning after announcement. You can also walk about and purchase things from other stalls. This is where the majority of your in-game purchases will be.

Upon exiting your house the next morning, you will be invited to see who were the top three sellers of the bazaar and had the highest customer satisfaction. Scoring in the top three will get a prize. There are five levels of growth at the Bazaar. Each time the percent complete rises, a new target selling range will be set and new shops will open. Keep working hard to regain the bazaar to its former glory! Once you reach bazaar level 100%, the profit goal is just for earning the prizes from Felix during the weekly results.

The expansion of the bazaar is based on your total overall profits, not the fact that you happen to meet the weekly goal. Once you have earned enough total money, the bazaar will expand. If you skip the bazaar results and have earned enough money to expand the bazaar, the bazaar will not expand. 

Characters[]

Protagonists and their children[]

Bachelors[]

Bachelorettes[]

Villagers[]

Other characters[]

See also[]

Trivia[]

  • If you pre-ordered the North America version of the game from participating websites in 2010, you received a collectible horse plushie with the game.
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