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Harvest Moon: DS

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Harvest Moon: DS

Hmds

Harvest Moon DS (JP)

Developer Marvelous Interactive
Publisher Japan Marvelous Interactive
America Natsume
Rising Star Games (PAL Regions)
Australia Nintendo Australia
Released Japan March 17, 2005
America September 12, 2006
Europe April 13, 2007
Australia June 7, 2007
Modes Single Player
Ratings Japan A (All Ages)
America E (Everyone)
Australia G (General)
3 (Ages 3 and older) - PAL Regions
Platforms Nintendo DS
Genre Simulation
Media Nintendo DS Cartridge


Harvest Moon: DS (牧場物語 コロボックルステーション, Bokujō Monogatari: Korobokkuru Sutēshon, lit. Ranch Story: Colobocle Station) was the first game in the Harvest Moon series to be released on the Nintendo DS.

The game is again set in Forget-Me-Not Valley like Harvest Moon: A Wonderful Life, with some of the characters making a return to this game.

Plot

Like most Harvest Moon games before it, you take control of a young man who owns a run down farm in Forget-Me-Not Valley . Your job is to build upon this farm by growing crops, milking cows and building different structures that ultimately help gain more money. While doing this you also befriend the local townsfolk and woo one of the town's girls, eventually marrying her and raising a family.

While doing all this, there is another task you have to complete. The Witch Princess has banished the Harvest Goddess to another dimension along with the valley's 101 Harvest Sprites. You must rescue the Harvest Sprites, the Harvest Goddess, and break the Witch Princess's spell.

Gameplay

Harvest Moon DS's graphics are quite similar to Harvest Moon Friends of Mineral Town's except that the game makes use of the Nintendo DS's touch screen capabilities. Accessing the backpack, diary and other handy features is all done via the touch screen as well as a few mini games.

Some new features in Harvest Moon: DS include the ability to chose where on your land you would like to build your barn, lumber shed, etc. Not only do you choose where you to place the building, but what material to build it out of, a factor affecting your building's sturdiness. Buildings built out of fodder are susceptible to unprompted collapse. Buildings built out of wood can collapse after rain. Buildings built out of stone may collapse after storms bad enough that you cannot leave your house, but are quite sturdy in most cases. Buildings built out of golden lumber are indestructible.

Marriage

There are fifteen eligible bachelorettes in all. For some of the bachelorettes, certain things are required in order to meet them so you can eventually marry/befriend them. If you get the love bangle from the Harvest Sprites 'Casino,' you can see how much affection points each gift is worth for your future wife.

If you decide to marry a Mineral Town girl, you may want to take into account that you will move to Mineral Town and the game will be over and the end credits will roll. After the end credits finish rolling, you will be able to reload your save file from your last save.

Forget-Me-Not Valley Bachelorettes

  • Celia
  • Flora
  • Lumina
  • Muffy
  • Nami

Mineral Town Bachelorettes

Special Bachelorettes

Rival Marriage

Rival marriage between a potential marriage candidate and a person of the opposite sex exists in both Harvest Moon: DS and Harvest Moon DS: Cute. There are only rival pairings between the candidates of Forget-Me-Not Valley. Special candidates and Mineral Town candidates do not have rivals.

Rival Couples

See Also

Trivia

  • In the early versions of the game, there's an exploitable glitch which can earn you lots of money. If you send a Fishing Sprite to the beach during the Winter, your gold will increase by a large amount, often in the millions. It isn't guaranteed, however, and using sprites in some copies may cause save files to corrupt after saving, so the glitch can be difficult to use at times. This glitch is fixed in version 1.1. and later versions.
  • Due to a glitch preventing North America copies of the game (version 1.0 and 1.05) from recording the amount of animals that die on the player's farm, the Witch Princess is not marriageable as intended, as in order to see her purple heart event you must have at least 50 animals die.
  • It's possible to end the game early on by letting your dog attack the mayor of Mineral Town Thomas.
  • Donating a Level 100 Toadstool on the Harvest Festival will end the game as you poison yourself and possibly the entire village. The end credits will roll and you will be back on your last save.
  • In the Japanese version, DS is set 100 years after AWL with the characters having the same face but different names as their AWL counterparts, indicating characters in DS are the descendants of the characters in AWL. This subplot, however, is removed in the North American and the European version.

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