|Harvest Moon: DS|
|Publisher|| Marvelous Interactive (Japan) |
Natsume (North America)
Rising Star Games (PAL Regions)
Nintendo Australia (Australia)
|Released|| March 17, 2005 (Japan)|
September 12, 2006 (North America)
April 13, 2007 (PAL regions)
June 7, 2007 (Australia)
|Ratings|| A (All Ages)-Japan |
E (Everyone)-North America
3 (Suitable for ages 3 and older)-PAL Regions
|Media||Nintendo DS Cartridge|
|This article could be cleaned up to make it easier to read.|
Harvest Moon: DS (牧場物語 コロボックルステーション, Bokujō Monogatari: Korobokkuru Sutēshon, lit. Ranch Story: Colobocle Station) was the first game in the Harvest Moon series to be released on the Nintendo DS.
The game is again set in Forget Me Not Valley like Harvest Moon: A Wonderful Life, with some of the characters making a return to this game.
Like most Harvest Moon games before it, you take control of a young man who owns a run down farm in Forget-Me-Not Valley . Your job is to build upon this farm by growing crops, milking cows and building different structures that ultimately help gain more money. While doing this you also befriend the local townsfolk and woo one of the town's girls, eventually marrying her and raising a family.
While doing all this, there is another task you have to complete. The Witch Princess has banished the Harvest Goddess to another dimension along with the valley's 101 Harvest Sprites. You must rescue the Harvest Sprites, the Harvest Goddess, and break the Witch Princess's spell.
Harvest Moon DS's graphics are quite similar to Harvest Moon: Friends Of Mineral Town's except that the game makes use of the Nintendo DS's touch screen capabilities. Accessing the backpack, diary and other handy features is all done via the touch screen as well as a few mini games.
Some new features in Harvest Moon: DS include the ability to chose where on your land you would like to build your barn, lumber shed, etc. Not only do you choose where you to place the building, but what material to build it out of, a factor affecting your building's sturdiness. Buildings built out of fodder are susceptible to unprompted collapse. Buildings built out of wood can collapse after rain. Buildings built out of stone may collapse after storms bad enough that you cannot leave your house, but are quite sturdy in most cases. Buildings built out of golden lumber are indestructible.
Like in other Harvest Moon games, you can get married. The eligible bachelorettes include the Forget-Me-Not Valley girls (Celia, Flora, Lumina, Muffy, and Nami), the Mineral Town girls (Ann, Elli, Karen, Mary, and Popuri), and special marriage candidates (the Harvest Goddess, the Witch Princess, Leia the mermaid, and Keira the Sleeping Beauty). For some of the bachelorettes, certain things are required in order to meet them so you can eventually marry/befriend them. All the Forget-Me-Not-Valley (normal) girls are available from the start for you to court and marry, but the Mineral Town girls require you to unlock them first by having your Friends of Mineral Town game in the GBA slot of your DS and they will visit Forget-Me-Not Valley on their days off. The Witch Princess is also available from the beginning of the game and she lives in the shed outside of Lumina`s mansion. The Harvest Goddess can be courted after you have unlocked at least 60 Harvest Sprites and she will be at the pond near the Sprite Casino. You will meet Leia the mermaid after you have gotten at least 100 friendship points with Daryl, and she will live in his basement. Finally, you meet Keira the Sleeping Beauty after you have gotten to the last floor in the 2nd mine and defeated all the dark creatures, but she lives on the 255th floor of the 3rd mine in the 'Sleeping Chamber'. If you get the love bangle from the Harvest Sprites 'Casino,' you can see how much affection points each gift is worth for your future wife.
If you decide to marry a Mineral Town girl, you may want to take into account that you will move to Mineral Town and the game will be over and the end credits will roll. After the end credits finish rolling, you will be able to reload your save file from your last save. This has been changed in DS Cute, where if you marry a boy from Mineral Town, he will move in with you.
- Fodder - The weakest material in the game, buildings may collapse at any time. Cannot be used for house upgrades.
- Lumber - The second weakest material used for upgrading and building. This material and all that follows can be used for house upgrades.
- Material Stone - A very reliable material. Very low chance of building collapsing.
- Golden Lumber - Strongest building material in the game. Building made out of this cannot collapse.
- Cabbage (available at Sprite Casino)
- Pineapples (available at Sprite Casino)
- Bell Peppers (available at Sprite Casino)
- None (Unless if grown in the basement.)
- Horse (available from Takakura)
- Fishing Rod
- Legendary Sword
- If you send a Fishing Sprite to the beach during the Winter then there is a chance that your gold will increase by a large amount, often in the millions. It isn't guaranteed, however, and using sprites in some copies may cause save files to corrupt after saving, so the glitch can be difficult to use at times.
- Due to a glitch preventing North America copies of the game (version 1.0 and 1.05) from recording the amount of animal that die on the players farm, the Witch Princess is not marriageable as intended, as in order to see her purple heart event you must have at least 50 animals die.
- It's possible to end the game early on by letting your dog attack the mayor of Mineral Town Thomas.
- Donating a Level 100 Toadstool on the Harvest Festival will end the game as you poison yourself and possibly the entire village. The end credits will roll and you will be back on your last save.
- In the Japanese version, DS is set 100 years after AWL with the characters having the same face but different names as their AWL counterparts, indicating characters in DS are the descendants of the characters in AWL. This subplot, however, is removed in the North American and the European version.